Scout

Level: 1
View size: 2
Armor: 10
Needs per Report
* 1 MW Energy and
* 1 t Food
 Production costs 50  Credits
 Movement costs 1 Credits
Destruction costs 10 Credits
Possible grounds: Ice, Rock, Concrete, Steppe, Swamp or Wood



Soldier

Level: 4
View size: 1
Armor: 10
Impact: 10
Needs per Report
* 1 MW Energy and
* 1 t Food
Production costs:
1 Person and
100 Credits
Movement costs 1 Credits
Destruction costs 15 Credits
Possible grounds: Rock, Concrete, Steppe, Swamp or Wood



Small Unit of Soldiers

Level: 5
View size: 1
Armor: 15
Impact: 20
Needs per Report
* 2 MW Energy and
* 2 t Food
Production costs:
2 Persons,
10 t Textile and
100 Credits
Movement costs 2 Credits
Destruction costs 15 Credits
Possible grounds: Rock, Concrete, Steppe, Swamp or Wood



Big Unit of Soldiers

Level: 6
View size: 1
Armor: 25
Impact: 40
Needs per Report
* 3 MW Energy and
* 4 t Food
Production costs:
4 Persons,
15 t Textile and
180 Credits
Movement costs 4 Credits
Destruction costs 20 Credits
Possible grounds: Rock, Concrete, Steppe, Swamp or Wood



Tank

Level: 6
View size: 2
Armor: 45
Impact: 80
Needs per Report
* 8 MW Energy and
* 3 t Food
Production costs:
35 t Textile,
100 t Metals,
20 t Weapons and
350  Credits
Movement costs 6 Credits
Destruction costs 35 Credits
Possible grounds: Ice, Rock, Concrete, Steppe or Wood



Tank

Level: 7
View size: 2
Armor: 60
Impact: 100
Needs per Report
* 10 MW Energy and
* 5 t Food
Production costs:
40 t Textile,
125 t Metals,
40 t Weapons and
500  Credits
Movement costs 7 Credits
Destruction costs 40 Credits
Possible grounds: Ice, Rock, Concrete or Steppe



Jeep

Level: 5
View size: 2
Armor: 30
Impact: 30
Needs per Report
* 4 MW Energy and
* 2 t Food
Production costs:
10 t Textile,
20 t Metals and
200 Credits
Movement costs 5 Credits
Destruction costs 35 Credits
Possible grounds: Rock, Concrete, Steppe or Sand



Helicopter

Level: 7
View size: 3
Armor: 20
Impact: 30
Needs per Report
* 12 MW Energy,
* 4 t Food and
* 5 t Fuel
Production costs:
90 t Textile,
80 t Metals and
450  Credits
Movement costs 20 Credits
Destruction costs 85 Credits
Possible grounds: all